Ramble 2

Sep. 11th, 2016 12:49 am
spirit_zone: (at the controls)
[personal profile] spirit_zone
Something I miss about 90s vidya: being driven to Hyper Game Action in Torrance, CA to look at row after row of Super Famicom imports. I never bought all that many, but just knowing they were there. Entire worlds that the average American will never know, unless they read Japanese or intuit their way through.

There was a phrase among those who played import games, “gaijin protection”. It referred to a part in a game (usually an RPG) where if you couldn’t read certain lines, you’d have a hard time figuring out how to advance the game. As someone who had to do a lot of guesswork on titles like Final Fantasy 5, I had a love-hate relationship with gaijin protection. But now it stands for an experience that, however silly, was meaningful at the time and that I’ll never have again. I’d like to see that sense of mystery recreated somehow. Maybe a game could use a nonsense language for part or all of its length, forcing you to form your own interpretations and rely on audio/visual cues?

I don’t miss how badly a lot of companies dropped the ball with their American systems, though. Especially Sega with the Saturn and NEC with the Turbografx. It seems almost unbelievable that a game company could sink millions of dollars into a system without bringing over 80% or more of its actual library. I guess that was the nature of the nineties economy. I remember a... cockiness to pop culture in general back then.

I started a new song last night, based on a certain yuri manga. If this idea continues to fascinate me, it may be the first song that I actually finish. I still have a lot to learn before my stuff sounds like actual music and not a robot drunkenly reciting multiplication tables to a beat. I want to be a little more fluid. I need to figure out how to worry a line like they do in jazz. You know, like you do.

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